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| Author | Post | ||
| Calv =VG= |
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Always Right.![]() Medals: 9 Ribbons: 12 ![]() ![]() Registered Member #1247 Joined: Mon May 23 2011, 09:12AMLocation:: Hull Posts: 340 Thanked 88 times in 61 posts | OK, as we are now moving into full Ace/Acre sessions and over the past few weeks everyone has had some exposure to basic tactical gameplay it is time to start firming up the basic tactics used as teams and squads and for everyone to have a good grasp of what is expected of them, how to communicate on the radios, report contacts, etc etc. There is of course going to be in-game training to help people get the grasp of all this, but it will make mine and everyone elses tasks much, much easier if everyone reads the following guide: [ Click Here ] It is very large and does contain a lot of information that is not directly relevant to our missions, so I will highlight the parts that I believe are most essential. Basic Rifleman: [ Click Here ] At the very minimum EVERYONE should read this section. It contains a huge amount of information that will keep you and your team alive. Communication: [ Click Here ] Ignore the parts about using ingame VON and teamspeak, not relevant as we use ACRE. Pay close attention to the parts about brevity and clarity and the various radio keywords. Aswell as how to give contact reports: Alert, Orient, Describe, Expound. Battle Drills: [ Click Here ] Everyone should read, very helpful for knowing what to do in combat situations without having to rely on your FTL or Squad Leader to hold your hand. Tactics: [ Click Here ] All FTLs and SLs should read this. Essential knowledge for moving and surviving. Would recommend that everyone at least give it a once through to have some idea of what you are needed to do in each situation. Combined Arms: [ Click Here ] Everyone should read the first few sections dealing with general vehicle usage and humvees. Later parts about heavy armour are not that essential. ShackTac Platoon: [ Click Here ] Not hugely important to read through as we use a different platoon, squad and team layout so a lot of it is incorrect. Does contain some useful info on the various duties of team members and how to utilise weapons like AT. Leadership: [ Click Here ] If you want to be a SL or FTL, I'd advise reading this. Vehicle Usage: [ Click Here ] Not very important, if you expect to be a pilot may be worth checking the relevant parts. | ||
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| Outlanders =VG= |
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EVERY DEATH BRINGS ME CLOSER TO THE SINGULARITY![]() Medals: 8 Ribbons: 23 ![]() ![]() Registered Member #960 Joined: Thu Feb 17 2011, 12:50PMLocation:: Evil Empire Posts: 1079 Thanked 107 times in 84 posts | Bump. Reading right now. | ||
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| poffadder =VG= |
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![]() Medals: 12 Ribbons: 14 ![]() ![]() Registered Member #1036 Joined: Mon Mar 14 2011, 04:34PMLocation:: Dublin Posts: 177 Thanked 74 times in 40 posts | Thanks for this link. Very useful information here. | ||
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| Terremer |
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| Medals: 6 Ribbons: 18 ![]() ![]() Registered Member #1504 Joined: Mon Jan 28 2013, 03:41AMPosts: 0 Thanked 26 times in 25 posts | i read through this once or twice, has some very good information that people should know. A lot of it such as movement, how to cover, how to stay active and search for enemies, is very important yet simple to grasp and would be quick to incorporate into your gameplay. | ||
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| Castor =VG= |
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The official town drunk.![]() Medals: 8 Ribbons: 19 ![]() ![]() Registered Member #1013 Joined: Sun Mar 06 2011, 11:41AMLocation:: Tervakoski Posts: 837 Thanked 59 times in 50 posts | I've gone thru it a couple of times, and every time you find something new in it! what kind of platoon/squad/fireteam organisation you had in mind? [ Edited Mon May 28 2012, 01:07AM ] | ||
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| Calv =VG= |
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Always Right.![]() Medals: 9 Ribbons: 12 ![]() ![]() Registered Member #1247 Joined: Mon May 23 2011, 09:12AMLocation:: Hull Posts: 340 Thanked 88 times in 61 posts | For the time being the structure is going to be similar to the one in the last mission. Charlie Squad Leader Rifleman/Weapons Specialist (Javelin/SMAW/M240L/M109 basically "Heavy" weapons that the teams won't carry by default) Charlie-1 FT Charlie-2 FT Delta Squad Leader Rifleman/Weapons Spec Delta-1 FT Delta-2 FT Fireteam Weapons: M4 x4 M14 DMR x1 M249 SAW x1 M1014 Holo (Shotgun) x1 M136 AT x2 M9 SD x4 Due to the ACE feature of being able to place a weapon on your back while also carrying a backpack teams should aim to carry all those weapons. Something like this seems a decent balance: M4 ACOG + M1014 Holo + Ruck M249 + M136 + Ruck M4 Holo + DMR + Ruck M4 Holo/ACOG + M136 + Ruck Will also have access to most grenade types (Frag/Flash/Smoke/CN) and most other pieces of kit that are relevant. Sticking to two teams per squad as it's a bit more manageable and is most similar to what is employed by US and UK armies. Not having a HQ element at the moment as it feels a bit unnecessary and sitting at base being Platoon leader is probably a bit boring. Happy to add it though if there is demand and if/when we fill a third squad. There will be no medics at all. So major injuries like being shot in the legs will require a medevac back to base to be healed at the Field Hospital. In terms of command Charlie SL is technically above Delta SL but I'd expect that consensus of a plan should be possible in most cases. [ Edited Mon May 28 2012, 01:37AM ] | ||
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| Outlanders =VG= |
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EVERY DEATH BRINGS ME CLOSER TO THE SINGULARITY![]() Medals: 8 Ribbons: 23 ![]() ![]() Registered Member #960 Joined: Thu Feb 17 2011, 12:50PMLocation:: Evil Empire Posts: 1079 Thanked 107 times in 84 posts | No CAS? | ||
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| Calv =VG= |
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Always Right.![]() Medals: 9 Ribbons: 12 ![]() ![]() Registered Member #1247 Joined: Mon May 23 2011, 09:12AMLocation:: Hull Posts: 340 Thanked 88 times in 61 posts | Support elements will be available depending on the mission, they don't really fall under the main platoon structure so didn't include them. Current thinking is to have an AH-6 and medical blackhawk available to the pilot so they can provide recon and light support, and the switch to the BH for extraction of causalities if needed. A-10 may be available if the missions warrants it. [ Edited Mon May 28 2012, 01:59AM ] | ||
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| Outlanders =VG= |
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EVERY DEATH BRINGS ME CLOSER TO THE SINGULARITY![]() Medals: 8 Ribbons: 23 ![]() ![]() Registered Member #960 Joined: Thu Feb 17 2011, 12:50PMLocation:: Evil Empire Posts: 1079 Thanked 107 times in 84 posts | Sounds good. | ||
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| lupago =VG= |
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Acta Non Verba![]() Medals: 7 Ribbons: 21 ![]() ![]() Registered Member #1427 Joined: Fri Aug 05 2011, 10:59AMLocation:: Madrid, Spain Posts: 265 Thanked 31 times in 29 posts | Nice, thanks again Calv for making this possible, lets see if we can call the attention of more arma players to make more teamwork missions. | ||
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| SemlerPDX =VG= |
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De Oppresso Liber![]() Medals: 14 Ribbons: 30 ![]() ![]() Registered Member #731 Joined: Sun Dec 19 2010, 06:13AMLocation:: Portland, OR Posts: 1626 Thanked 283 times in 206 posts | I remember finding these when I first started to play Arma. Going through them again now - much more appropriate if we all take the time when we have it, so that we are all on the same page. | ||
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| Castor =VG= |
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The official town drunk.![]() Medals: 8 Ribbons: 19 ![]() ![]() Registered Member #1013 Joined: Sun Mar 06 2011, 11:41AMLocation:: Tervakoski Posts: 837 Thanked 59 times in 50 posts | anyway we could discuss what kind of basic weaponry we are going to use? I absolutely hate the M4 and would rather fight with sticks and stones, I know it is the most versatile weapon but.. I can do it but preferably not. :P anything else please. also, why no medics? [ Edited Tue May 29 2012, 02:40AM ] | ||
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| Calv =VG= |
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Always Right.![]() Medals: 9 Ribbons: 12 ![]() ![]() Registered Member #1247 Joined: Mon May 23 2011, 09:12AMLocation:: Hull Posts: 340 Thanked 88 times in 61 posts | What is wrong with the M4? Honestly don't understand the problem, it uses the same sights as other weapons and same ammo. I'm using that because it's the weapon that would actually be used by the US army. On any missions were we are special forces rather than regular army we'll be using the Mk17/mk17 sniper in place of the M4/DMR. No medics because I don't like the magic "first aid" ability. Bandaging, epi, and morphine in the field are all fine, but being able to repair major injuries in the field with a medkit just seems off to me. [ Edited Tue May 29 2012, 02:55AM ] | ||
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| Castor =VG= |
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The official town drunk.![]() Medals: 8 Ribbons: 19 ![]() ![]() Registered Member #1013 Joined: Sun Mar 06 2011, 11:41AMLocation:: Tervakoski Posts: 837 Thanked 59 times in 50 posts | because what it feels like, what it sounds like.. besides, do we have to go US all the time? how about czech, Brits, french, german, russian etc? just a bit wondering here :) instead of being a marine we could set up a team of fallschirmjägers or Royal marines! gah.. dont mind me, most of you guys are cool with playing as any country + all that matters is that we are playing together :) copy, I understand the medic matter now! | ||
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| Calv =VG= |
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Always Right.![]() Medals: 9 Ribbons: 12 ![]() ![]() Registered Member #1247 Joined: Mon May 23 2011, 09:12AMLocation:: Hull Posts: 340 Thanked 88 times in 61 posts | Castor =VG= wrote ... because what it feels like, what it sounds like.. besides, do we have to go US all the time? how about czech, Brits, french, german, russian etc? just a bit wondering here :) instead of being a marine we could set up a team of fallschirmjägers or Royal marines! gah.. dont mind me, most of you guys are cool with playing as any country + all that matters is that we are playing together :) copy, I understand the medic matter now! Well we will likely be some of robert hammer's weapon packs, so the M4 should look a bit better, the JSRS sound mod improves the sound some too. And no, there isn't any reason to stick with US all the time. Personally I prefer BAF but I assumed most of our players would prefer US, plus didn't want to use units that require an addon that some may not have. Already started on the campaign for next week and onwards as US army and special forces and would be a pain to switch stuff at this point. Will do a Brit one next though. | ||
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| Castor =VG= |
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The official town drunk.![]() Medals: 8 Ribbons: 19 ![]() ![]() Registered Member #1013 Joined: Sun Mar 06 2011, 11:41AMLocation:: Tervakoski Posts: 837 Thanked 59 times in 50 posts | yeah it's cool :), I just wont be playing with a soldier armed normally so I guess I'll be waiting until BAF for team leading. I do have the JSRS but M4 still sounds and feels like a god damn toy gun to me. It's just not fun to shoot with it, like the M16, AK-74/103, or G36 is. [ Edited Tue May 29 2012, 05:30AM ] | ||
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| Murderface =VG= |
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Loyalty, Honor, Respect![]() Medals: 9 Ribbons: 18 ![]() ![]() Registered Member #1495 Joined: Tue Aug 23 2011, 10:46PMLocation:: Christchurch, NZ Posts: 639 Thanked 63 times in 47 posts | BUMP. Come on guys remember to keep flicking through this, need our movement and tactics tight for this coming weekend. | ||
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| Pvt. Pirate |
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| Pvt. Pirate Medals: 6 Ribbons: 13 ![]() ![]() Registered Member #162 Joined: Sat May 22 2010, 08:31AMLocation:: Lower Saxony Posts: 458 Thanked 13 times in 10 posts | much to read, but great guide... though sometimes repeating itself. | ||
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| Hakka |
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| Eyes on you Medals: 3 Ribbons: 1 ![]() ![]() Registered Member #2225 Joined: Sun May 20 2012, 01:41PMPosts: 10 Thanked 6 times in 4 posts | Great Info! That's going to be very useful, thanks Calv! | ||
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