VETERANS-GAMING COOP v0.917
VETERANS-GAMING COOP TRAINING
Date published: Fri, 30 Jul 2010 14:28:00 PDT Details
Date published: Fri, 30 Jul 2010 12:38:17 -0700 Details
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Tuesday 22 June 2010
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Muttrah, Oman [Submitted by BLuDKLoT]
Posted by BLuDKLoT on Tuesday 22 June 2010 - 20:12:56 | Comments: 6 |
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Monday 10 May 2010
Free Falcon 5.5 Released!
Major changes made and included in this release:
We have a new secure installer. Due to the fact that we rely on mirrors and file sharing sites we have developed an installer that will ensure what you are downloading and installing is secure, tamper proof and virus free. We now use freeware Hi-Tiles. The installer will examine your computer, determine if you have the payware version and if so offer you the opportunity to install and use them instead. If you do not have the pay ware version, you get the freeware version installed as default. Be sure to run your HiTiles installer (HiTiles.exe) BEFORE the FF5.5 Installer, or the FF5.5 Installer will not find your HiTiles. The Korean Terrain has been elevated to more closely match that of the real elevations. There is an approximate 60% increase in these elevations. Static Radars now have loss of signal calculated, created by the terrain elevations. There is a new integrated Season Switcher that will allow you to generate and then select additional tile sets. The stock tiles are 'Summer', the new tiles you can choose to generate are 'Fall' and 'Winter'. The directions for this utility is located in your FreeFalcon Utilities directory and is named FF Season Switcher Utility.PDF.
You will notice a new UI introduction screen, theme music and the return of full functionality to the Campaign UI. This release includes the codecs that allows the movies to play in the Campaigns.
We have repaired the Campaigns, all of them. There are 3 Theaters; Korea, Korea 2012 and Eurowar. Each Theater contains 3 Campaigns of varying difficulty, weather available and weapons platforms. Your participation and performance will dictate a Win, Loss, or Draw. The Campaigns are designed to last about 12 days and the victory conditions for each are defined in the UI when you select the Campaign. There was little attempt by us to 'rebuild or redesign' these works. We have cleaned them up, matched them to our current data base and flown them. There are still issues with the Korea2012 and Eurowar Campaigns. You may find something that causes a crash or has a problem. We decided to look at these additional 2 Theaters at the last minute and some things we just ran out of time to fix or improve. Some fixes undoubtedly will be in a HotFix. Included are clean, new te_new.tac files. Each Theater includes its own data base and both the data base and .cam files are locked.
The data base in terrdata\objects is unlocked for Theater or Campaign developers. All new Campaigns or Theaters have the ability to use a unique data base, model base and all other required files. The basic install has 1 default F-16 cockpit, all of our additional cockpits are available in the separate FF5 Cockpit Pack.There is a new A-10, A-7 and others. All of the cockpits have been checked and upgraded. The Manual has been completed and has active links. It along with the other documents offer a wealth of information. If you fly other planes, the cockpit companion will get you 'type qualified' in no time. We upgraded a few 3D models, strobe lights, and afterburners, there are some new skins and we fixed some Airbases.
Our data base has been scrubbed, repaired, refined and is in far better condition than in the past. Falcon's relational data base needs clean data to work properly. Over the past several years we have added a great deal of new things. Many of these new additions were not fully integrated or finished when added and this introduced a great deal of instability, and lead to crashes. There are still some areas we want to clean up, but the new stability is easy to see.
There are so many guys that I need to thank for this build. The amount of work that has gone into this release is enormous. To each and everyone of you on the FreeFalco Team, great work, and thanks for your efforts. RAM22 Thanks for all your effort with getting the Campaigns fixed and redoing it all so it works! Thanks for all the stuff you are doing now and thanks for everything you do in the future. We love you man.
The install
This is a one-click-install, you do not need anything else. Our uninstaller is very efficient, be sure and back up any of your files, log book or profiles that you intend to keep. After you install I suggest that you enter Falcon, effect your changes, set up your hardware and then exit. [www.freefalcon.com]
Posted by BLuDKLoT on Monday 10 May 2010 - 08:03:08 | Comments: 1 |
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Saturday 03 April 2010
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Welcome to Project Reality!
A free to download game modification for the Battlefield 2 (aka BF2) retail Windows game. The focus of this mod is to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community. This includes adjusting various game play elements including physics, visual effects and overall game play formats. Along with changes to how the game handles, the Project Reality team has been introducing British and Insurgent factions, plus a number of community assisted factions are currently in the works to introduce Canadian, Russian and IDF forces to the virtual battlefields. This Mod is not be for the masses, due to the fact that it has a much higher learning curve then your classic arcade game. This is the real deal. The Project Reality team comprises a group of dedicated individuals, several of whom have backgrounds in armed services and whose sole task is to provide researched material, including statistical information, to the developers. These are in turn tasked with coding and creating the mod itself. If you are looking for a fact based first person shooter from the perspective of a combat soldier, you need not look any further. The Mod is currently in its fourteenth incarnation, Project Reality 0.9. In its earliest forms, the Project Reality Mini-Mod (PRMM) series began as a platform to experiment with certain realism changes and analyze their impact on game play with the BF2 engine. As the changes have progressed into tried and tested features, it has become a product with a frequent release schedule which provides the gaming community with ever increasing material on the battlefield whilst improving on the realistic gaming necessary to satisfy their needs. The ultimate goal continues to be the path to develop and release Project Reality v1.0, a stable and completed Mod build which will be a markedly increased step up from the Project Reality Mini-Mod beginnings. This will include a complete British faction, including all of their various soldier classes, weaponry, vehicles and assets, as well as additional factions created by the community with help from the core PR developers.
Posted by BLuDKLoT on Saturday 03 April 2010 - 07:42:17 | Comments: 0 |
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Project Reality Vietnam Announced! Project Reality Studios and Black Sand Studios are proud to announce the development of Project Reality: Vietnam (PR:V) for Battlefield 2. For the first time, Project Reality will expand the PR universe into a whole new era. The Vietnam War was a conflict fought in the sixties and seventies in the former French Indochina between communist and anti communist forces, which most prominently included the United States. Now these pages of history turn into fields of battle, with the famous Project Reality emphasis on teamwork, realism, and amazing gameplay. Official Project Reality Vietnam Preview Teaser Project Reality Studios has created the following teaser to showcase some of the new content found in Project Reality: Vietnam. So, dim the lights, grab your popcorn, sit back and enjoy the show! Project Reality: Vietnam is currently in the development stage. Expect fresh news and announcements detailing it's progress soon! In the meantime, we have added a new PR:V section to the PR:BF2 forums for discussion. - The Project Reality Team Comments - 170 http://www.realitymod.com [Submitted by BLuDKLoT]
Posted by BLuDKLoT on Saturday 03 April 2010 - 05:53:57 | Comments: 1 |
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Friday 26 February 2010
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MURPHY'S LAWS OF COMBAT 1. Friendly fire - isn't. 2. Recoilless rifles - aren't. 3. Suppressive fires - won't. 4. You are not Superman; Marines and fighter pilots take note. 5. A sucking chest wound is Nature's way of telling you to slow down. 6. If it's stupid but it works, it isn't stupid. 7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. 8. If at first you don't succeed, call in an air strike. 9. If you are forward of your position, your artillery will fall short. 10. Never share a foxhole with anyone braver than yourself. 11. Never go to bed with anyone crazier than yourself. 12. Never forget that your weapon was made by the lowest bidder. 13. If your attack is going really well, it's an ambush. 14. The enemy diversion you're ignoring is their main attack. 15. The enemy invariably attacks on two occasions: a. When they're ready. b. When you're not. 16. No OPLAN ever survives initial contact. 17. There is no such thing as a perfect plan. 18. Five second fuses always burn three seconds. 19. There is no such thing as an atheist in a foxhole. 20. A retreating enemy is probably just falling back and regrouping. 21. The important things are always simple; the simple are always hard. 22. The easy way is always mined. 23. Teamwork is essential; it gives the enemy other people to shoot at. 24. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets. 25. Never draw fire; it irritates everyone around you. 26. If you are short of everything but the enemy, you are in the combat zone. 27. When you have secured the area, make sure the enemy knows it too. 28. Incoming fire has the right of way. 29. No combat ready unit has ever passed inspection. 30. No inspection ready unit has ever passed combat. 31. If the enemy is within range, so are you. 32. The only thing more accurate than incoming enemy fire is incoming friendly fire. 33. Things which must be shipped together as a set, aren't. 34. Things that must work together, can't be carried to the field that way. 35. Radios will fail as soon as you need fire support. 36. Radar tends to fail at night and in bad weather, and especially during both). 37. Anything you do can get you killed, including nothing. 38. Make it too tough for the enemy to get in, and you won't be able to get out. 39. Tracers work both ways. 40. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. 41. When both sides are convinced they're about to lose, they're both right. 42. Professional soldiers are predictable; the world is full of dangerous amateurs. 43. Military Intelligence is a contradiction. 44. Fortify your front; you'll get your rear shot up. 45. Weather ain't neutral. 46. If you can't remember, the Claymore is pointed towards you. 47. Air defense motto: shoot 'em down; sort 'em out on the ground. 48. 'Flies high, it dies; low and slow, it'll go'. 49. The Cavalry doesn't always come to the rescue. 50. Napalm is an area support weapon. 51. Mines are equal opportunity weapons. 52. B-52s are the ultimate close support weapon. 53. Sniper's motto: reach out and touch someone. 54. Killing for peace is like screwing for virginity. 55. The one item you need is always in short supply. 56. Interchangeable parts aren't. 57. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about. 58. When in doubt, empty your magazine. 59. The side with the simplest uniforms wins. 60. Combat will occur on the ground between two adjoining maps. 61. If the Platoon Sergeant can see you, so can the enemy. 62. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. 63. The most dangerous thing in the world is a Second Lieutenant with a map and a compass. 64. Exceptions prove the rule, and destroy the battle plan. 65. Everything always works in your HQ, everything always fails in the Colonel's HQ. 66. The enemy never watches until you make a mistake. 67. One enemy soldier is never enough, but two is entirely too many. 68. A clean (and dry) set of BDU's is a magnet for mud and rain. 69. The worse the weather, the more you are required to be out in it. 70. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. 71. The more a weapon costs, the farther you will have to send it away to be repaired. 72. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 73. Field experience is something you don't get until just after you need it. 74. No matter which way you have to march, its always uphill. 75. If enough data is collected, a board of inquiry can prove anything. 76. For every action, there is an equal and opposite criticism. (in boot camp) 77. Air strikes always overshoot the target, artillery always falls short. 78. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. 79. Those who hesitate under fire usually do not end up KIA or WIA. 80. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want. 81. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. 82. The weapon that usually jams when you need it the most is the M60. 83. The perfect officer for the job will transfer in the day after that billet is filled by someone else. 84. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night. 85. The newest and least experienced soldier will usually win the Medal of Honor. 86. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 87. Murphy was a grunt. 88. Beer Math --> 2 beers times 37 men equals 49 cases. 89. Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. 90. The bursting radius of a hand grenade is always one foot greater than your jumping range. 91. All-weather close air support doesn't work in bad weather. 92. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. 93. The crucial round is a dud. 94. Every command which can be misunderstood, will be. 95. There is no such place as a convenient foxhole. 96. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. 97. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you. 98. If your ambush is properly set, the enemy won't walk into it. 99. If your flank march is going well, the enemy expects you to outflank him. 100. Density of fire increases proportionally to the curiousness of the target. 101. Odd objects attract fire - never lurk behind one. 102. The more stupid the leader is, the more important missions he is ordered to carry out. 103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness). 104. There is always a way, and it usually doesn't work. 105. Success occurs when no one is looking, failure occurs when the General is watching. 106. The enemy never monitors your radio frequency until you broadcast on an unsecured channel. 107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. 108. As soon as you are served hot chow in the field, it rains. 109. Never tell the Platoon Sergeant you have nothing to do. 110. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. 111. Walking point = sniper bait. 112. Your bivouac for the night is the spot where you got tired of marching that day. 113. If only one solution can be found for a field problem, then it is usually a stupid solution. 114. Radios function perfectly until you need fire support. 115. What gets you promoted from one rank gets you killed in the next rank. 116. Odd objects attract fire. You are odd. 117. Your mortar barrage will put exactly one round on the intended target. That round will be a dud. 118. Mine fields are not neutral. 119. The weight of your equipment is proportional to the time you have been carrying it. 120. Things that must be together to work can never be shipped together. 121. If you need an officer in a hurry take a nap. 122. The effective killing radius is greater than the average soldier can throw it. 123. Professionals are predictable, its the amateurs that are dangerous. 124. No matter which way you have to march, its always uphill. 125. The worse the weather, the more you are required to be out in it. 126. The quartermaster has only two sizes, too large and too small. (or "on order") 127. The only time suppressive fire works is when it is used on abandoned positions. 128. When a front line soldier overhears two General Staff officers conferring, he has fallen back too far. 129. Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything. 130. If at first you don't succeed, then bomb disposal probably isn't for you. 131. Any ship can be a minesweeper . . . . once.
Posted by BLuDKLoT on Friday 26 February 2010 - 05:28:52 | Comments: 0 |
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